GAME OF MIND INITIATIVE — GOMI

HANGMAN WORLD

LEARNING ANNEX / LINK MAP
FULL EXPLANATION + KNOWLEDGE / RESOURCE PATHWAYS

THE WORLD

HANGMAN WORLD IS A STRUCTURED WORD-GUESSING AND DECISION ENVIRONMENT BUILT AROUND LETTER SELECTION, VOCABULARY KNOWLEDGE, SPELLING PATTERNS, PARTIAL INFORMATION, MEMORY, INFERENCE, RISK, PATTERN RECOGNITION, ADAPTATION AND LEARNING.

IT IS NOT SIMPLY A RANDOM SEQUENCE OF LETTER GUESSES.

IT IS A REPEATABLE GOMI ENVIRONMENT IN WHICH PARTICIPANTS RECEIVE A PARTIAL WORD STATE, CHOOSE LETTERS, INTERPRET REVEALS AND ERRORS, UPDATE POSSIBLE WORD MODELS, DRAW ON VOCABULARY AND SPELLING KNOWLEDGE AND RETURN TO THE NEXT DECISION WITH A CHANGING INFORMATION STATE.

THE WORLD CHAMBER PROVIDES THE EXPERIENCE.

THE SCIENTIFIC INQUIRY / STUDY PLATFORM IDENTIFIES WHAT MAY BECOME OBSERVABLE AND STUDYABLE.

THE LEARNING ANNEX / LINK MAP PROVIDES THE LARGER INFORMATION SYSTEM SURROUNDING THE WORLD.

TOGETHER, THEY CREATE ONE CONNECTED HANGMAN WORLD.

WHY HANGMAN WORLD IS PART OF GOMI

HANGMAN PROVIDES A SIMPLE-TO-ENTER BUT INFORMATION-RICH LANGUAGE DECISION ENVIRONMENT.

A PARTICIPANT MUST DECIDE WHICH LETTER TO GUESS, HOW TO INTERPRET PARTIAL WORD INFORMATION, WHAT PRIOR LETTERS TO REMEMBER, HOW TO USE SPELLING AND VOCABULARY KNOWLEDGE, WHEN TO CHANGE STRATEGY AND HOW MUCH RISK TO ACCEPT BEFORE THE ERROR LIMIT IS REACHED.

NO PARTICIPANT IS REQUIRED TO GUESS, REMEMBER, INFER, RECOGNIZE OR ADAPT IN THE SAME WAY.

THAT IS PRECISELY WHAT MAKES THE WORLD USEFUL.

UNDER THE SAME DEFINED CONDITIONS, DIFFERENCES IN LETTER SELECTION, MEMORY, LANGUAGE PROCESSING, SPELLING, VOCABULARY, PATTERN RECOGNITION, RISK AND LEARNING CAN BECOME VISIBLE.

REPEATED PARTICIPATION CAN THEN PROVIDE ANOTHER QUESTION:

WHAT CHANGES AFTER EXPERIENCE, REVIEW AND LEARNING HAVE OCCURRED?

HANGMAN WORLD THEREFORE COMBINES:

LETTER SELECTION
WORD RECOGNITION
MEMORY
INFERENCE
RISK
LONGITUDINAL OBSERVATION

THE KNOWLEDGE AND RESOURCE LAYER MAY CONTINUE EXPANDING.

THE UNDERLYING GOMI CONDITIONS DO NOT HAVE TO.

THE HANGMAN WORLD METHOD

HANGMAN WORLD OPERATES AS A DIRECT-METHOD WORLD WITHIN THE GOMI METHODOLOGY.

TARGET WORD / INFORMATION STATE

  • HANGMAN WORLD BEGINS WITH A TARGET WORD OR PHRASE SELECTED UNDER THE DEFINED GOMI RULES.
  • THE PARTICIPANT RECEIVES ONLY THE RULE-PERMITTED STRUCTURAL INFORMATION, SUCH AS THE NUMBER AND POSITION OF LETTER SPACES AND ANY OTHER EXPLICITLY PROVIDED CLUES.
  • THIS CREATES THE INITIAL PARTIAL-INFORMATION STATE FROM WHICH LETTER SELECTION, WORD RECOGNITION AND INFERENCE DEVELOP.

LETTER-SELECTION STATE

  • THE PARTICIPANT CHOOSES A LETTER UNDER THE SAME DEFINED CONDITIONS.
  • THE CHOICE MAY BE BASED ON LETTER FREQUENCY, WORD PATTERNS, VOCABULARY KNOWLEDGE, PRIOR REVEALS, SPELLING EXPECTATIONS OR OTHER STRATEGIES.
  • EACH LETTER CHOICE CAN BE RECORDED AS A SPECIFIC DECISION AT A SPECIFIC MOMENT.

REVEAL / ERROR STATE

  • IF THE LETTER IS PRESENT, ITS RULE-DEFINED OCCURRENCES ARE REVEALED.
  • IF THE LETTER IS ABSENT, THE WORLD RECORDS AN INCORRECT GUESS AND ADVANCES THE RULE-DEFINED ERROR STATE.
  • EACH REVEAL OR ERROR CHANGES THE INFORMATION AVAILABLE FOR THE NEXT DECISION.

WORD RESOLUTION / NEXT ROUND / ADAPTATION

  • THE ROUND ENDS WHEN THE TARGET WORD OR PHRASE IS CORRECTLY IDENTIFIED OR THE RULE-DEFINED ERROR LIMIT IS REACHED.
  • THE NEXT ROUND BEGINS WITH A NEW TARGET AND A NEW INFORMATION STATE.
  • REPEATED ROUNDS CREATE A LONGER-HORIZON RECORD OF LETTER CHOICE, MEMORY, SPELLING, VOCABULARY, INFERENCE, PATTERN RECOGNITION, RISK AND LEARNING.
WHAT THE PARTICIPANT CAN EXPLORE

HISTORY / EARLY DOCUMENTED FORMS

THE ORIGINS OF MODERN HANGMAN ARE NOT FULLY CERTAIN.

A WELL-DOCUMENTED EARLY RELATIVE APPEARS IN ALICE BERTHA GOMME'S 1894 COLLECTION OF TRADITIONAL GAMES UNDER THE NAME BIRDS, BEASTS AND FISHES.

THAT EARLY FORM USED PARTIAL WORD INFORMATION AND LETTER OR WORD GUESSING WITHOUT THE MODERN GALLOWS DRAWING.

LATER VERSIONS ADDED THE VISUAL PENALTY STRUCTURE THAT BECAME ASSOCIATED WITH HANGMAN.

THE LEARNING ANNEX SHOULD THEREFORE PRESENT THE HISTORY CAREFULLY:

EARLY WORD-GUESSING FORMS → DOCUMENTED 1894 RELATIVE → LATER HANGMAN DRAWING TRADITION → MODERN PAPER AND DIGITAL FORMS

WITHOUT CLAIMING A SINGLE INVENTOR WHERE THE RECORD DOES NOT SUPPORT ONE.

RULES / HOW HANGMAN WORLD FUNCTIONS

HANGMAN WORLD IS A DIRECT-METHOD WORLD.

ITS OWN DEFINED GOMI RULES AND CONDITIONS ARE THE AUTHORITY FOR GOMI PLAY.

THE CORE ENVIRONMENT INCLUDES A HIDDEN TARGET WORD OR PHRASE, VISIBLE LETTER POSITIONS, SEQUENTIAL LETTER GUESSES, CORRECT REVEALS, INCORRECT-GUESS TRACKING, A DEFINED ERROR LIMIT AND A RULE-DEFINED END CONDITION.

EXTERNAL DEFINITIONS OR DIGITAL VERSIONS MAY BE USED FOR LEARNING, COMPARISON AND HISTORICAL REFERENCE, BUT THEY DO NOT AUTOMATICALLY OVERRIDE THE FINAL GOMI HANGMAN WORLD RULE RECORD.

THIS CREATES A DIRECT PATHWAY:

TARGET → LETTER CHOICE → REVEAL OR ERROR → UPDATED PATTERN → NEXT CHOICE → WORD RESOLUTION

LETTER FREQUENCY / LETTER-SELECTION STRATEGY

LETTER SELECTION CAN BE INFORMED BY HOW OFTEN DIFFERENT LETTERS APPEAR IN THE LANGUAGE.

A PARTICIPANT MAY BEGIN WITH COMMON LETTERS, VOWELS, COMMON CONSONANTS OR LETTERS THAT FIT THE CURRENT WORD PATTERN.

AS MORE INFORMATION IS REVEALED, A PURE FREQUENCY STRATEGY MAY BECOME LESS USEFUL THAN A PATTERN-BASED OR VOCABULARY-BASED STRATEGY.

THE ANNEX CAN THEREFORE CONNECT HANGMAN WORLD TO LETTER FREQUENCY, LANGUAGE STATISTICS, CONDITIONAL INFORMATION AND DECISION-MAKING UNDER UNCERTAINTY.

ORTHOGRAPHIC PROCESSING / SPELLING PATTERNS

HANGMAN REQUIRES PARTICIPANTS TO USE THE STRUCTURE OF WRITTEN WORDS.

LETTER POSITIONS, COMMON SPELLING PATTERNS, DIGRAPHS, PREFIXES, SUFFIXES, MORPHEMES AND OTHER ORTHOGRAPHIC REGULARITIES CAN HELP NARROW THE SET OF POSSIBLE WORDS.

READING RESEARCH DESCRIBES ORTHOGRAPHIC MAPPING AS THE PROCESS BY WHICH SPELLINGS, PRONUNCIATIONS AND WORD MEANINGS BECOME CONNECTED IN MEMORY.

THE ANNEX CAN THEREFORE OPEN A PATHWAY FROM GAME PLAY INTO THE SCIENCE OF WORD READING, SPELLING MEMORY AND VOCABULARY LEARNING.

VOCABULARY / LEXICAL ACCESS

A PARTICIPANT MAY RECOGNIZE A WORD PATTERN BEFORE ALL LETTERS HAVE BEEN REVEALED.

THAT PROCESS CAN DRAW ON VOCABULARY SIZE, WORD FAMILIARITY, CATEGORY KNOWLEDGE, MEANING, SPELLING EXPERIENCE AND RAPID ACCESS TO POSSIBLE WORDS.

HANGMAN WORLD CAN THEREFORE CONNECT TO LEXICAL ACCESS, VOCABULARY DEVELOPMENT AND THE RELATIONSHIP BETWEEN STORED WORD KNOWLEDGE AND REAL-TIME DECISION-MAKING.

THE WORLD DOES NOT REQUIRE EVERY PARTICIPANT TO HAVE THE SAME VOCABULARY.

THAT DIFFERENCE IS PART OF WHAT CAN BECOME OBSERVABLE.

MORPHOLOGY / WORD STRUCTURE

WORDS ARE NOT ALWAYS BEST UNDERSTOOD AS RANDOM STRINGS OF LETTERS.

PREFIXES, SUFFIXES, ROOTS AND OTHER MORPHEMES CAN CREATE RECOGNIZABLE STRUCTURES THAT HELP PARTICIPANTS NARROW POSSIBILITIES.

THE LEARNING ANNEX MAY THEREFORE CONNECT HANGMAN WORLD TO MORPHOLOGICAL AWARENESS AND THE STUDY OF HOW WORD PARTS SUPPORT READING, SPELLING AND VOCABULARY.

THIS CAN BE ESPECIALLY USEFUL WHEN A PARTIAL WORD PATTERN SUGGESTS A COMMON ENDING OR WORD FAMILY.

PATTERN RECOGNITION / WORD COMPLETION

HANGMAN IS A PATTERN-COMPLETION ENVIRONMENT.

AS LETTERS ARE REVEALED, THE PARTICIPANT MUST INTERPRET BOTH THE LETTERS THAT ARE PRESENT AND THE POSITIONS THAT REMAIN UNKNOWN.

COMMON WORD SHAPES, LETTER CLUSTERS, ENDINGS, BEGINNINGS AND INTERNAL PATTERNS CAN CHANGE THE LIKELIHOOD OF DIFFERENT POSSIBLE ANSWERS.

THE ANNEX CAN CONNECT THIS TO PATTERN RECOGNITION, CONSTRAINT SATISFACTION, SEARCH AND THE PROCESS OF REDUCING MANY POSSIBLE WORDS TO A SMALLER SET.

PROBABILITY / STATISTICS

HANGMAN CAN BE STUDIED AS A SEQUENTIAL DECISION PROBLEM.

AT THE START OF A ROUND, MANY LETTERS AND MANY WORDS MAY BE POSSIBLE.

EACH GUESS CHANGES THE PROBABILITY DISTRIBUTION OF WHAT THE TARGET MAY BE.

CORRECT REVEALS, ABSENT LETTERS, WORD LENGTH AND POSITIONAL PATTERNS CAN ALL CHANGE WHICH NEXT GUESS IS MOST INFORMATIVE.

A PARTICIPANT DOES NOT NEED FORMAL MATHEMATICS TO PLAY HANGMAN.

THE ANNEX CAN, HOWEVER, OPEN A DEEPER PATHWAY INTO:

LETTER FREQUENCY → CONDITIONAL PROBABILITY → INFORMATION GAIN → EXPECTED RISK → NEXT DECISION

DEVELOPMENTAL / EDUCATIONAL LEARNING

HANGMAN CAN BE USED AS A WORD-PLAY AND LANGUAGE-LEARNING ACTIVITY, PARTICULARLY WHEN TARGET WORDS AND DIFFICULTY ARE APPROPRIATE TO THE PARTICIPANT.

THE GAME CAN REQUIRE ATTENTION, WORKING MEMORY, RULE FOLLOWING, FLEXIBLE STRATEGY, SPELLING KNOWLEDGE, VOCABULARY RETRIEVAL AND RESPONSE CONTROL.

HARVARD'S CENTER ON THE DEVELOPING CHILD IDENTIFIES RULE-BASED GAMES AS ONE WAY CHILDREN CAN PRACTICE EXECUTIVE-FUNCTION SKILLS SUCH AS WORKING MEMORY, ATTENTION, INHIBITORY CONTROL AND FLEXIBLE THINKING.

THE ANNEX CAN CONNECT HANGMAN WORLD TO AGE-APPROPRIATE LEARNING RESOURCES WITHOUT CLAIMING THAT THE GAME ITSELF IS A CLINICAL OR EDUCATIONAL TREATMENT.

READING / SPELLING / WORD STUDY

HANGMAN WORLD CAN LEAD OUTWARD TO FORMAL WORD STUDY.

PARTICIPANTS MAY EXPLORE SPELLING PATTERNS, PHONEME-GRAPHEME RELATIONSHIPS, MORPHOLOGY, WORD FAMILIES, VOCABULARY, SIGHT-WORD LEARNING AND THE DIFFERENCE BETWEEN RECOGNIZING A WORD AND SPELLING IT FROM MEMORY.

THE ANNEX DOES NOT TURN HANGMAN INTO A READING CURRICULUM.

IT PROVIDES A ROUTE FROM A WORD-GUESSING DECISION ENVIRONMENT INTO EVIDENCE-BASED LANGUAGE AND LITERACY RESOURCES.

ONLINE / DIGITAL PLAY

HANGMAN CAN BE PLAYED ON PAPER, ON A BOARD OR THROUGH DIGITAL INTERFACES.

DIGITAL PLAY CREATES ADDITIONAL LEARNING AND RESEARCH QUESTIONS ABOUT INTERFACE, TIMING, KEYBOARD ENTRY, AUTOMATED WORD SELECTION, DIFFICULTY CONTROL, ERROR TRACKING, REVIEW, HUMAN-TO-AI FORMATS AND LARGE-SCALE RESPONSE DATA.

THE ANNEX MAY IDENTIFY EXTERNAL DIGITAL WORD-GAME RESOURCES AS LEARNING OR PLAY PATHWAYS WHERE APPROPRIATE.

A LINK DOES NOT MAKE AN EXTERNAL PLATFORM PART OF GOMI OR IMPLY ENDORSEMENT.

RESEARCH / HUMAN & AI PLAY

HANGMAN WORLD CAN SUPPORT RESEARCH INTO LETTER CHOICE, WORD RECOGNITION, SPELLING, VOCABULARY, MEMORY, INFERENCE, PATTERN RECOGNITION, RISK, LEARNING AND REPEATED DECISION-MAKING.

WHERE HUMAN-TO-AI OR AI-TO-AI FORMATS ARE ACTIVE, THE SAME DEFINED WORLD CAN ALSO SUPPORT COMPARISONS OF LETTER-SELECTION STRATEGY, WORD MODELING, INFORMATION GAIN, ERROR PATTERNS, ADAPTATION AND PERFORMANCE ACROSS DIFFERENT DIFFICULTY LEVELS.

THE PURPOSE IS NOT TO CLAIM THAT HANGMAN PERFORMANCE REPRESENTS GENERAL INTELLIGENCE.

IT PROVIDES ONE CONTROLLED WORD-GUESSING ENVIRONMENT IN WHICH SPECIFIC LANGUAGE AND DECISION BEHAVIOURS CAN BE OBSERVED AND COMPARED.

BOOKS / PUBLICATIONS / FURTHER READING

THE HANGMAN KNOWLEDGE ECOSYSTEM MAY INCLUDE WORD-GAME HISTORIES, DICTIONARIES, LINGUISTICS TEXTS, SPELLING AND VOCABULARY RESEARCH, READING-SCIENCE MATERIAL, PROBABILITY ANALYSIS, EDUCATIONAL GUIDES AND OTHER PUBLICATIONS.

GOMI DOES NOT NEED TO REPRODUCE THOSE WORKS TO MAKE THEM PART OF A LEARNING PATHWAY.

THE PURPOSE OF THE ANNEX IS TO HELP SOMEONE FIND THE KNOWLEDGE, IDENTIFY ITS SOURCE AND DECIDE HOW DEEPLY THEY WANT TO EXPLORE IT.

LEARNING STRATEGY / IMPROVEMENT

HANGMAN WORLD CAN PROVIDE PATHWAYS CONCERNED WITH HOW TO IMPROVE, NOT ONLY HOW TO PLAY.

A PARTICIPANT MAY EXPLORE LETTER FREQUENCY, VOWEL / CONSONANT BALANCE, SPELLING PATTERNS, PREFIXES, SUFFIXES, WORD FAMILIES, VOCABULARY, MEMORY, INFORMATION GAIN, RISK, REVIEW, SELF-TESTING, REPLAY AND REPEATED PRACTICE.

THE PURPOSE IS NOT TO ESTABLISH ONE MANDATORY STRATEGY.

DIFFERENT PARTICIPANTS MAY USE THE SAME PARTIAL WORD INFORMATION DIFFERENTLY.

HANGMAN WORLD PROVIDES THE COMMON DECISION ENVIRONMENT IN WHICH THOSE DIFFERENCES CAN BE OBSERVED.

RESEARCH PATHWAY

RESEARCHERS MAY MOVE BEYOND PLAYER-FACING MATERIAL INTO DECISION SCIENCE, COGNITIVE PSYCHOLOGY, MEMORY, PSYCHOLINGUISTICS, ORTHOGRAPHIC PROCESSING, VOCABULARY, MORPHOLOGY, PATTERN RECOGNITION, ATTENTION, PROBABILITY, RISK, INFORMATION SCIENCE, HUMAN FACTORS, HUMAN-COMPUTER INTERACTION, ARTIFICIAL INTELLIGENCE, DATA SCIENCE, DEVELOPMENTAL RESEARCH AND LONGITUDINAL GOMI OBSERVATIONS WHERE ACCESS IS APPROPRIATE.

THE SCIENTIFIC INQUIRY / STUDY PLATFORM IDENTIFIES POSSIBLE AREAS OF INQUIRY.

THE LINK MAP IDENTIFIES PLACES WHERE THE UNDERLYING LANGUAGE, SPELLING, READING, DEVELOPMENTAL, PROBABILITY AND WORD-GAME MATERIAL MAY BE EXPLORED.

THEY ARE RELATED FUNCTIONS, BUT THEY ARE NOT DUPLICATES.

ORGANIZATIONS / CLUBS / GROUPS / PROVIDERS

THE HANGMAN WORLD INFORMATION SYSTEM MAY LATER INCLUDE VOLUNTARY LISTINGS OR LINKS FOR SCHOOLS, EDUCATORS, LIBRARIES, LITERACY ORGANIZATIONS, LANGUAGE RESEARCH GROUPS, DICTIONARY PROVIDERS, UNIVERSITIES, WORD-GAME COMMUNITIES, DIGITAL-PLAY PROVIDERS AND OTHER APPROPRIATE RESOURCES.

A LISTING DOES NOT AUTOMATICALLY MEAN GOMI ENDORSES THE ORGANIZATION, PERSON, OPINION, SERVICE OR MATERIAL.

IT MEANS THE RESOURCE HAS BEEN CONNECTED TO AN APPROPRIATE INFORMATION PATHWAY.

PEOPLE SEEKING TO LEARN

A PARTICIPANT MAY USE HANGMAN WORLD SIMPLY BECAUSE THEY WANT TO IMPROVE WORD RECOGNITION, SPELLING, VOCABULARY OR GAME PERFORMANCE.

THEY DO NOT HAVE TO BE A STUDENT, TEACHER, LINGUIST, RESEARCHER, SCIENTIST OR AI SPECIALIST.

THE SAME WORLD CAN SERVE A FIRST-TIME PLAYER AND A HIGHLY EXPERIENCED PARTICIPANT.

THEIR VOCABULARY MAY DIFFER.

THEIR LETTER-SELECTION STRATEGIES MAY DIFFER.

THE CONDITIONS OF THE WORLD DO NOT HAVE TO.

PEOPLE SEEKING TO TEACH

TEACHERS, EDUCATORS, LIBRARIES, LITERACY ORGANIZATIONS, LINGUISTS, READING RESEARCHERS, DICTIONARY PROVIDERS AND OTHER KNOWLEDGE PROVIDERS MAY USE THE LEARNING ANNEX AS A ROUTE INTO MATERIAL RELEVANT TO HANGMAN WORLD.

WHERE APPROPRIATE, OUTSIDE PROVIDERS MAY CONTRIBUTE OR MAINTAIN THEIR OWN CLEARLY ATTRIBUTED MATERIAL.

GOMI DOES NOT NEED TO BECOME THE AUTHOR OF EVERY SPELLING LESSON, VOCABULARY RESOURCE, WORD LIST OR LANGUAGE GUIDE.

IT CREATES THE STRUCTURE THROUGH WHICH RELEVANT KNOWLEDGE CAN BE FOUND.

INFORMATION INTEGRITY

HANGMAN WORLD IS DESIGNED AS AN OPEN-ENDED INFORMATION SYSTEM SURROUNDING AN INVARIANT CORE.

THE WORLD METHOD CAN REMAIN FIXED.

THE KNOWLEDGE CAN CONTINUE GROWING.

NEW SOURCES, ARTICLES, BOOKS, VIDEOS, RESEARCH, PROVIDERS, ORGANIZATIONS, WORD LISTS, LANGUAGE RESOURCES, EDUCATIONAL TOOLS, DIGITAL PLATFORMS AND FIELDS OF INQUIRY MAY BE ADDED LATER WITHOUT RECONSTRUCTING HANGMAN WORLD.

GOMI CONTROLS THE WORLD STRUCTURE, DECISION CONDITIONS, PRESENTATION METHODOLOGY, MEASUREMENT STRUCTURE, ATTRIBUTION STRUCTURE AND CONNECTION TO THE LARGER GOMI SYSTEM.

EXTERNAL PROVIDERS CONTROL THEIR OWN ATTRIBUTED MATERIAL.

OUTSIDE WORD LISTS, HOUSE RULES OR DIGITAL VARIANTS REMAIN EXTERNAL REFERENCE MATERIAL UNLESS THEY ARE EXPRESSLY INCORPORATED INTO THE GOMI HANGMAN WORLD AUTHORITY.

SOURCE AND LINK PRINCIPLE

THE LEARNING ANNEX:

ORGANIZES.

INDEXES.

CONNECTS.

IT DOES NOT AUTOMATICALLY:

APPROVE.

CERTIFY.

ADJUDICATE.

ENDORSE.

EXTERNAL INFORMATION MAY CHANGE.

EXTERNAL WEBSITES MAY CHANGE.

WORD LISTS MAY DIFFER.

SPELLING CONVENTIONS MAY DIFFER BY LANGUAGE OR REGION.

EDUCATIONAL INTERPRETATIONS MAY DIFFER.

RESEARCH MAY DEVELOP.

WHERE POSSIBLE, THE PARTICIPANT SHOULD BE ABLE TO MOVE OUTWARD TO THE UNDERLYING SOURCE AND EVALUATE THE MATERIAL DIRECTLY.

THE HANGMAN WORLD INFORMATION PATH

HANGMAN WORLD CHAMBER
EXPERIENCE THE WORLD
STUDY-PLATFORM-HANGMAN
SEE WHAT MAY BE SCIENTIFICALLY OBSERVED AND STUDIED
HANGMAN WORLD LEARNING ANNEX / LINK MAP
UNDERSTAND → LEARN RULES → STUDY WORD STRUCTURE → EXPLORE SPELLING → BUILD VOCABULARY → EXAMINE LETTER FREQUENCY → REVIEW STRATEGY → PRACTICE → RETURN TO HANGMAN WORLD

THE LARGER GOMI CONNECTION

HANGMAN WORLD IS ONE ESTABLISHED WORLD WITHIN THE PERMANENT 14-WORLD GOMI CORE.

ITS LEARNING ANNEX USES THE SAME INVARIANT LEARNING-ANNEX CHASSIS ESTABLISHED BY CANADIAN WORLD:

WORLD → EXPERIENCE → SCIENTIFIC INQUIRY → KNOWLEDGE → RESOURCES → LEARNING → RETURN TO DECISION

THE SUBJECTS CHANGE.

THE ARCHITECTURE DOES NOT HAVE TO.

HANGMAN WORLD

THE ENVIRONMENT STAYS STABLE.

THE KNOWLEDGE CAN KEEP EXPANDING.

THE PARTICIPANTS MAKE THE CHOICES.

GOMI RECORDS WHAT HAPPENED.

GOOD FOR ONE, GOOD FOR ALL.